added slight error check to getcolor
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3
draw.c
3
draw.c
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@ -149,7 +149,8 @@ getcolor(const char *colstr) {
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Colormap cmap = DefaultColormap(dpy, screen);
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XColor color;
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XAllocNamedColor(dpy, cmap, colstr, &color, &color);
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if(!XAllocNamedColor(dpy, cmap, colstr, &color, &color))
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eprint("error, cannot allocate color '%s'\n", colstr);
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return color.pixel;
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}
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